The idea of combining math-building with learning the flags of the world seems crazy, doesn’t it? Well, sometimes it’s the crazy ideas that work the best. Check out our review of FlagMath, by the 7puzzle company.
The K-12 Game-a-thon Challenge gives students the opportunity to design and build their own math game, film a video of it, and submit it online for everyone to see. Click through for all the details and an entry form.
Every Friday, the Field Day Lab at the Wisconsin Institutes for Discovery (WID) opens its doors to the public, and has a workshop to figure out how games can help improve teaching and learning. Sound interesting? Here’s the article.
The title sounds as bizarre as it does fun: Professor of Lego. What the Professor of Lego will actually be doing, though, sounds even better. He or she will be director of the Research Centre on Play in Education, Development and Learning. Here’s the link to the whole story.
The New York Times has an article about how kindergartens are re-focusing to bring purposeful play back into the classroom, an approach that the kids get to play and the teachers get to teach. Check it out!
The Boston Globe has an article about Mary Flanagan and the Tiltfactor lab at Dartmouth. They use psychology and education research to create games for social impact. Interesting stuff!
School is drawing to a close, but that doesn’t mean the learning stops. Parents are educators, too, and summer is the perfect chance to find out just how much your kids can learn while having fun. Check out this issue’s great articles by Bill Ritchie and Catherine Swanwick!
by Bill Ritchie
With this article I want to share my perspective as a game manufacturer. I think we are on the verge of entering a golden age for games in education, and I’m excited to be a part of this as it emerges.
We’ve all heard the warnings about too much screen time for young children. But are these technologies necessarily bad at this age? Many modern parents shy away from all screen-based technology for their preschoolers in favor of more traditional tabletop games. However, used together, tabletop and computer games can complement a child’s education.
This article in The Guardian shows how effective the face-to-face direct social interaction of gaming can be for helping people understand and experience difficult topics and events.
Brenda Romera gave a fascinating TED talk about designing a game for/with her 7-year old to explain the Middle Passage. [ted id=1432]