Flip 2B Fit is a board game themed around the idea of exercise. Players race to get to the center of the board, completing challenges to move forward. On your turn, you spin the spinner to see what sort of challenge you’re going to get (Cardio, Yoga, Stretching, or Strength) and then draw a card of that type. Each card has a challenge on it. If you complete the challenge, you move your token forward. Some cards are “group play,” which means that everyone gets a chance to perform the challenge (and move forward). There are also “group competes” cards (where everyone can try the exercise but only the winner gets to move forward), and “Pick it or Pass it” cards that can bump you forward or move you back.
My original plan for reviewing this game was to take it into a classroom setting, but that didn’t work out. Instead, I ended up playing it with my own kids, two boys who are aged 10 and 8, and we had an absolute blast.
The challenges in this game are perfectly scaled. They don’t take too long to complete, and are difficult enough to feel satisfying without being so difficult as to be unmanageable. We never had someone fail a challenge, which is perfect for a game that’s encouraging exercise. Also, the challenge themselves were fun. The ones we encountered included jumping jacks, frog jumps, lunges, dolphin planks, chair pose, downward dog, arm windmills, and standing straddle stretches. They were fun and silly and kept us laughing as we exercised.
The structure of the game worked extremely well. Had the players been competing on the challenges, the most physically fit person would always win. That would be demoralizing rather than uplifting. We only drew one “group compete” card, which meant that we were only in direct physical competition once.
A House Rule
The board has a couple of “miss a turn” spaces. If you land on one, you’re supposed to miss your next turn. Because of the group plays, however, we found that a person on a bench frequently moved off it before his next turn was supposed to happen. Also, people were moved onto the bench by the group play. It was hard to keep track of who was supposed to miss a turn and who wasn’t. To simplify things, we switched to “if you start your turn on a bench, you miss that turn.”
I wholeheartedly recommend this game. Not only did we have a lot of fun playing, but the kids discovered new exercises that they said they want to work on. Talk about hitting a home run! A game that’s fun and encourages kids to exercise even when they’re not playing? Fantastic.
In addition to being the editor and web guy for Games for Educators, Patrick Matthews is the author of Dragon Run. He also designs games and builds web sites. Stop by DaddyTales for a quick laugh, or check out Live Oak Games to see some of his award-winning games.