Harnessing Gaming for the Classroom

This article in the New York Times is all about bringing computer games into the classroom, but the principles apply to non-computer games, as well. The reward theory he proposes - that the chance to win an award is more effective than a guaranteed award - can easily be adopted for classroom games. Fascinating stuff!

Due to too much spamming, only registered members can post comments. Registering is free, though. So why not register and log in?

Share With Your Friends

FacebookMySpaceTwitterDiggDeliciousStumbleuponGoogle BookmarksRedditNewsvineTechnoratiLinkedinMixx
Go to top