Kubit2Me is this cushiony, tissue-box -shaped cube that contains conversation cards. The object of the game is to get people talking to one another and therefore, get to know one another.
To play the game, participants take the cards out of the center of the cube and randomly put 10 cards in each of the pockets that can be found on the sides of the cube.
Player one then takes a card out of a pocket, reads the card, and answers the question that was on it.
Examples questions include:
- “Do you hate someone? Tell why?”
- “Do you believe in ghosts? Why or why not?”
- “What is the best advice someone has ever given you?”
If someone in your group really likes the provided answer, they can give you a sticker. The stickers contain enthusiastic compliments, such as:
- “Darn tootin!”
- “Best Friends Forever!”
- “You are my sunshine!”
- “You are important to me!”
- “You quack me up!”
All of the players can also answer, which encourages conversation, sharing of thoughts, and sharing of ideas. The card is places in the discard pocket, and the cube is then tossed to another player. This process continues, until cards are depleted or until play is stopped.
What did the kids think?
Twenty fifth grade students played the game. Students were divided into groups of four.
This is what we really liked:
- Students loved how it felt. It was attractive to look at and very fun to touch.
We wanted to find out about it, just because of its mere design.
- Children had to put the cards in the pockets. There is something about being able to manipulate the set-up of games that is really appealing to children. This particular design, with the cushiony feel, was a huge draw to the children. They could barely wait their turn to hold and touch the cube.
- The students complimented how the game helped them learn about one another. They liked discovering how their classmates felt about what others had to say.
- The name is very creative.
- The students loved how part of play was tossing the cube to each other.
The drawbacks students disclosed included:
- There were very personal thoughts. Some children reported that they were not comfortable answering them.
- There is a tendency to just give each other stickers, because stickers are fun to have, not because of sincerely believing that a response was extraordinary. We felt that the perfect solution to this was to simply not use the stickers.
- Some of the questions were for adults instead of for kids. One group suggested that the question on the card was more for a 20-year-old than for a 10- year-old. This is an easy problem to remedy, however. Kubit2Me has expansion packs. Cards that may be inappropriate for youngsters can be removed.
- They believed that some questions were kind of corny. Some sayings were outdated like, “Darn tootin!” And “You quack me up!”
The verdict is...
All in all, my students loved this game and they keep asking me if they can play it again. I see it as a perfect activity to use as an icebreaker. Students also suggested that they could make their own cards. It is well worth the investment, and I will use Kubit2Me time and time again.